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Experience the Power of Lighting

Revolutionize your scene lighting workflow with Light Lab PRO.

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Day and night cycle user interface
Light animator user interface
Lighting fx and settings user interface
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What is Light Lab PRO?

About the tool

Light Lab PRO is a tool for Unity 6 useful for managing lighting in games, movies, visualization, and 3D applications. It offers studio lighting, presets, effects, color switcher, sound effects, basic settings editing, rotator mode, firefly mode, PRO Cookies and day and night cycle feature.

Studio Lighting

Design a full studio rig around a chosen point of interest (POI) and adjust placement with ring-style controls — radius, radial/rotation offsets, vertical height, circle/gizmo previews, labels, and optional per-light manual overrides. It’s fast for classic key/fill/rim setups and flexible for custom layouts.

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  • POI-centric layout with live gizmos & labels.

  • Spread/arc controls, random variation, and arrangement guides.

  • Scene/selection toolbars for quick updates.

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Presets

Presets contain a full light setup (type, color, intensity, range, shadows, effects, cookie choices, etc.). To use it, you simply assign the preset asset to a light. The light reads the profile and updates instantly—swap the asset to change the look, reuse the same asset across many lights for perfect consistency, and keep everything version-controlled in your project.

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  • Consistent by design: One preset asset can drive any number of lights across your scene or project.

  • Fast look swaps: Change the mood by reassigning a different preset—no hunting through individual properties.

  • Non-destructive workflow: Edit, create or duplicate preset assets to iterate safely without touching original lights.

  • Library-friendly: Store and share preset assets with your team like any other project file.

 

Great for: Studio kits (key/fill/rim), environment packs (street/night/indoor), cinematic looks (noir, high-key, warm dusk), and rapid A/B testing.

FX & Settings

The lighting editing tool in Unity offers a range of features to enhance your scene's lighting. It includes a scene lights list to enable editing and toggling lights, a presets section for basic settings, and effects like gradual, strobe, gradual+strobe, step sequencer, and sound reactor. Additionally, the color changer tool allows for color changes and behavior adjustments, while sound effects react to light intensity. Basic settings for each light can also be edited.

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  • Color Switcher, Strobe Effect, Gradual Behavior.

  • Sound Effect Handler + Sound Reactor integration.

  • Step Sequencer for timed cues.

  • Volumetric Lighting.

  • Material Changer.

PRO Cookies

Texture Cookies (with Motion)

Use any texture (gobo, foliage, blinds, grime) and add believable movement without external tools.
Controls: pan/scroll, rotate, scale/tiling, speed—perfect for drifting window light, swaying leaves, or rotating projector gobos.

 

Animated Cookies

Drive your cookie from our animated shaders to get lively, looping patterns. Ideal for firelight, water caustics, electric flicker, or any repeating illumination that needs more life than a single texture.

 

Video Cookies

Play a video as the cookie for complex light behavior. Great for TV/projector spill, club visuals, city reflections, or any scenario where real footage sells the effect.

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  • Instant mood: Complex breakup and motion in seconds.

  • Reusable assets: Keep textures, sequences, and clips in your project library for consistent art direction.

  • Director-friendly: Swap sources to audition styles without touching the underlying lighting rig.

Animation

Bring lights to life with two purpose-built tools:

 

Rotator Mode — Spin or sweep lights in Forward, Ping-Pong, or Random modes; choose world/local space; target X/Y/Z axes independently; set speeds, jitter, and ping-pong ranges. All changes apply live to a lightweight component.

 

Firefly Mode — Give a light organic, wandering motion inside a generated “motion area.” The tool creates a sphere collider volume, parents the light, exposes speed/jitter/avoidance ranges, and initializes the animator for you.

Day/Night Cycle

Drive a full sky cycle with editor-friendly controls. Scrub time with a normalized slider, preview in Edit Mode at custom speeds, and let the system steer your sun light through the whole arc. A dedicated Moon render feature draws the moon quad/texture in URP for clean, controllable nights.

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  • Directional Light color per time of day.

  • Moon Renderer feature for moon visualization during night phase.

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